M240B 7.62mm Machine Gun
1520-polygon hi-res mesh with 1024 diffuse, normal, and specular maps (gloss and alpha maps also employed but not shown)
Top two renders in UDK, bottom three in Maya
Manufactured by Fabrique Nationale
1969 Ford Mustang Mach 1
4259-polygon game model with 1024 texture maps (diffuse shown)
Larry K. Shinoda, primary designer
Stone of the Westren and the Sword of King Lazrik
Right side, top to bottom - diffuse, normal, and specular maps
Runes designed by J. R. R. Tolkien
Model based on Schwerer Gustav
World War II-era 80cm railway siege gun, largest artillery piece actually deployed in combat
Designed by Dr. Erich Müller, engineer for the Krupp company
Temple of the Phoenix on Monanvera
Left side renders from UDK
Gargoyle - Based on design by M. Peña, Windstone Editions
Elexarian Battlecruiser Soloquien near the gas giant Shura-Taal in the Gavanar-Plyocles binary star system
From UDK renders
Elexarian Battlecruiser, comparison of concept drawing and final front and side/top view
Control Room, in which a futuristic authoritarian state is using a captive cthonic deity as a power source... but it escapes
Top row from left: Opening shot of control room in UDK; AO pass in Maya highlighting ceiling damage (caused by the creature on its escape);
Middle row from left: Closing shot in UDK of reactor/confinement torus and holding pool; Overall system status monitor screenshot; Motivational/propaganda poster (smashed by chaos creature);
Bottom row from left: Status monitor screenshot; Part 1 of two-part monitor display showing Cthonian (based on concept by H. P. Lovecraft); Part 2 of two-part monitor display (controlled by Cthonian);
Computer bank electrical diagram; Two monitor screenshots
Faerie Forest - game environment using hand-painted textures
Clockwise from upper left: Original napkin sketch; Opening shot in UDK; Emissive map for 3x3 subUV animated will-o-wisp particles;
Normal maps for "Heart of the Forest" - right one used for parallax map, left for regular normal map; Diffuse map for "Heart of the Forest";
Diffuse map for most forest floor meshes;"Heart of the Forest" base model in Maya
Catacomb & Grotto
Based on concept piece from Dragon Age: Origins (artist unknown)
Lower left - Catacomb entrance detail in Maya; Middle right - overall view from northwest, in Maya